Not everything I build has to solve a problem at work. This one is purely for fun.

I’ve started building a video game in Unity as a passion project. It’s a third-person game with a heavy focus on large-scale battles and strategy, the kind of thing where you’re managing a lot of moving parts at once (which, now that I think about it, isn’t that far from my day job).

There’s no big plan behind it and no launch date. It’s just something I enjoy chipping away at in the evenings, and it has already eaten more late nights than I’d like to admit.

If it ever turns into something worth showing, I’ll share it here.